The World of G-Rebels
Okktane, Skyblades, Daevos...? Here's a brief, spoiler-free introduction
to the world of G-Rebels. It's not required for playing, but offers a
quick sense of the world we're expanding and unveiling during Steam Early
Access.
G-Rebels on Steam
https://store.steampowered.com/app/2445980/GRebels/
Early Access Patch Notes:
https://reakktor.com/htm/gr_patch_notes.htm
1 Flood
Earth didn't change slowly. It shattered. Suddenly, violently,
irreversibly. Not as a result of climate change, but through a rupture in
reality.
In 2517, a gravity experiment at CERN triggered something that no one
fully understands to this day. A dimensional shift? A portal? The archives
are damaged. The records are fragmented. What exactly happened no longer
matters. The old world no longer exists.
Within days, the sea rose over coasts, cities, continents. At the same
time, the laws of gravity began to fail. In certain zones, chunks of land
tore free, rose hundreds of meters into the air, and remained suspended as
if frozen in place. Floating islands, mocking the laws of physics, rising
from the waters.
The atmosphere also spun out of control. Tornadoes, electromagnetic
discharges, tsunamis, atmospheric rifts. The state of emergency became
normal life.
Humanity had no time to dwell on why. No time for blame or analysis. It
was about survival, in a world that no longer had space for it.
2 Atlas
Yet there were places that resisted the new reality. Zones where the
storms did not rage at full strength and where gravity had not completely
collapsed.
The region above the former Atlas Mountains was one of them. Its highest
peaks still rose above the floods and became islands of the newly formed
Atlas Archipelago.
Only a tiny fraction of humanity survived the catastrophe. Yet the
knowledge of construction and the engineering skill of the 26th century
endured. Floating platforms anchored to the peaks, bridges, energy
clusters. Piece by piece, Atlas became the center of a newly forming
society. At first only a makeshift refuge, but a light of hope. A place
that offered not only survival, but a new beginning.
3 Venice
Extracting usable land from the Atlas Archipelago was slow and costly.
Therefore Venice, defiantly named after the long-lost lagoon city, grew
mainly upward. Thousands of skyscrapers pierced the sky, built on
floating, ring-shaped platforms.
But the idea of floating megacities and their technology was still young,
and the world remained unpredictable. Tsunamis, storms, atmospheric rifts.
Venice endured, but not without scars. Year after year, the city suffered
visible damage. Structures became brittle, trust eroded. Many no longer
felt safe.
4 Daevos
The second megacity was built in the center of the Atlas Archipelago.
Daevos was meant to do everything better. More modern, taller, safer. The
architecture followed strict logic: modular structures, redundant systems,
clean lines. Every tower, platform, and connection was part of a greater
algorithm promising safety, efficiency, and control. Those who could
afford it moved here.
Daevos offered protection and comfort, but also demanded adaptation. The
recent surge in crime in Venice was seen by the Directorate, the city’s
rulers, as a warning of how fragile the newly created society was. To
prevent such developments in Daevos before they could take root, laws were
tightened. The focus was on prevention, maximum control, a police force
with far-reaching powers, and the creation of Okktane, a military
intelligence service, to maintain order in the city-state at any cost.
The city grew rapidly, but the floating base on which the dense city was
built soon reached its load limit. Further expansion was almost impossible
because Daevos was surrounded by gravitational anomalies. Yet that very
technology was needed to build taller structures and keep growing. The
Directorate decided to create a facility dedicated entirely to researching
Antigravity technology (AG) (see Iron Sands).
Meanwhile, Venice became an enclave of the left-behind, but also of
outlaws and free spirits who avoided the system. What began as a promise
became a place for those who had no place in the new order, or consciously
rejected it.
5 Iron Sands
Built as a massive research station in the south of the Atlas Archipelago,
Iron Sands was the heart of the Directorate’s Antigravity research (AG).
After years of work, the breakthrough came. Structures could be stabilized
with controlled AG and reach heights that had previously been
unimaginable. The newly built Citadels reached into the highest cloud
layers, offering living space for the further expansion of the metropolis.
But the Directorate quickly realized that controlled AG was far more than
a construction revolution. Iron Sands was massively expanded. Laboratories
and factories began producing first small, then larger AG-based aircraft,
from Skyblades to the huge floating AG Airships that permanently changed
the face of the Atlas Archipelago.
Over the years, Iron Sands grew beyond its role as a research station.
Additional shipyards for AG Airships and Skyblades, residential and
industrial platforms, supply docks. In the end, Iron Sands became an
independent city. Raw, technocratic, and shaped by the constant presence
of the Directorate. A place where progress and power went hand in hand.
6 Eden
The almost unrestrained growth and the economic boom through the mass
production of Skyblades and AG Airships made Daevos flourish.
Entrepreneurs, scientists, and visionaries formed a new elite that wanted
more than mere functionality and efficiency. The strict, purpose-driven
architecture of Daevos was to them a symbol of restriction, control, and
monotony, not of progress and free thought.
Lacking a place that met their ideas, they decided to create one
themselves. Eden.
Partly built on vast, specially designed AG structures, Eden rose as a
green garden metropolis in the northeast of the Atlas Archipelago. The
city combined cutting-edge technology with radical aesthetics. Towers in
organic shapes, green terraces, floating AG buildings, transparent domes,
and artificial waterfalls. Art, technology, and luxury were equally
integrated into the cityscape.
Eden saw itself as the cultural and intellectual heart of the Atlas
Archipelago. A place of innovation and pleasure. Critics, however, saw it
as an isolated refuge for the wealthy, far from the problems that plagued
Venice and even Daevos.
7 Modern Era
Ideologically, the megacities drifted further apart, yet a fragile web of
mutual dependencies preserved the peace.
Daevos and the Directorate, with Iron Sands, guarded AG technology and
formed the largest and most dominant faction in the Atlas Archipelago.
Venice controlled the richest fishing grounds and vital raw material
reserves.
Eden supplied the high-end technology used to control Skyblades, AG
Airships, and networks.
For decades, the tense balance held. But the Directorate’s hunger for
expansion never waned, and its drive for total control over the Atlas
Archipelago remained absolute. Each new Citadel, every Outpost, and every
AG Airship increased the demand for energy and resources.
Eventually, Daevos struck. Fast, precise, and without warning. Within
days, all of Venice’s fish farms, power plants, and raw material sites
were under Directorate control. The operation met almost no resistance.
Militarily outmatched, Venice could do little more than watch as its
lifelines were severed.
From that day on, Venice was forced to buy back its own resources at
prices dictated by Daevos. For a city-state already teetering on the
edge of economic collapse, it was the final blow. Eventually, Venice began
to sink into anarchy and decay.
Eden, strong but in shock, politically isolated, and determined to avoid
open war, soon agreed to a coerced alliance with Daevos. Officially, it
was presented as a guarantee of peace. In reality, it was a masterstroke
by the Directorate to prevent any potential alliance between Venice and
Eden before it could form.
The operation cemented Daevos' total control over the Atlas Archipelago
and its resources. Only Eden’s high-tech manufacturing facilities remained
outside the Directorate’s grasp.
8 The Directorate
The Directorate is the ruling power in Daevos. A council of powerful
industrialists, military leaders, and scientists who run the megacity like
an empire.
Its members aren't elected. They rise through influence, wealth, and
strategic loyalty. All decisions are made behind closed doors, supported
by its intelligence service (see Okktane), corporate magnates, and an
almost omnipotent police force.
To the citizens of Daevos, the Directorate is a guarantor of stability,
safety, and technological progress. To its opponents, it is a cold,
authoritarian regime that judges every action by whether it strengthens
its grip on power.
Its control over Daevos, Iron Sands, and nearly all natural resources
makes it the most formidable political force in the Atlas Archipelago.
9 Okktane
Officially, peace has returned to the Atlas Archipelago. Unofficially,
tensions simmer beneath the surface. For the most sensitive operations,
the Directorate does not rely on the police, but on its military
intelligence service: Okktane.
Its agents operate in covert operations, under false identities and deep
underground. With virtually unlimited resources and authority, Okktane
outranks the police and sometimes even the law itself. Its mission is to
protect the Directorate’s interests at any cost, whether in the Atlas
Archipelago or within its own ranks.
Little is known about their equipment, except that Okktane has access to
experimental AG tech not available to the public.
10 Controlled Antigravity (AG)
The story of controlled AG began not with targeted research, but with a
global catastrophe. In 2517, an experiment at CERN triggered an
unprecedented rupture in reality (see Flood).
Within hours, the laws of physics broke down in multiple locations across
Earth. Coastlines disappeared beneath massive floods, parts of the crust
tore free and floated into the sky.
These floating islands were the first tangible sign of a new, untamed
force. Gravity that could be locally negated or reversed. For over a
century, it remained an unpredictable, dangerous mystery.
Only with the founding of Iron Sands did systematic study begin. Under
Directorate leadership, the underlying effects were isolated and
stabilized. Controlled antigravity was born.
Initially, AG was used primarily for structural stabilization. Without it,
Daevos’ Citadels could never have been built. Skyscrapers stretch
kilometers into the sky, immune to earthquakes, storms, and anomalies,
bearing only a fraction of their true weight.
Soon, its potential expanded. First AG-assisted freighters (AG Airships),
then agile Skyblades that quickly became the Atlas Archipelago’s preferred
mode of transport, replacing helicopters and planes almost overnight.
With the breakthrough in large-scale AG propulsion, a new era began. AG
became the archipelago’s most strategic technology in both civilian and
military domains.
Daevos and the Directorate hold a monopoly on AG core components. Venice
and Eden can license the technology and handle repairs or modifications,
but remain dependent on deliveries from Daevos via Iron Sands.
What began as a catastrophe became the backbone of power in the Atlas
Archipelago. Control it, and you control the future.
11 Citadels
The Citadels are the ultimate giants among the Atlas Archipelago’s
structures. So tall their spires pierce the highest cloud layers, so vast
entire districts fit inside. Without controlled AG, their existence would
be impossible. AG fields neutralize most of their mass, stabilizing them
against earthquakes, storms, and anomalies.
Originally built in Daevos to house its growing population, Citadels are
now symbols of the AG age. Even Venice, long plagued by structural damage
and safety concerns, built several Citadels after adopting AG, providing
storm-proof housing for its citizens.
Inside, they are often self-contained microcities. Residential areas,
supply centers, skyports, and trade zones. Fortresses of modern life that
are both sanctuary and a display of power.
12 Skyblades
Skyblades are agile, single- or dual-seat AG craft combining speed,
maneuverability, and range like no other vehicle. Their sleek fuselage and
fully enclosed cockpit make them equally suited for civilian, courier, or
military roles.
Thanks to precise AG stabilization, Skyblades can hover in place, change
direction instantly, or take off and land almost vertically. Their hybrid
propulsion uses AG cores for lift and fine stability, while jet propulsion
provides thrust.
This means they can hover, pivot in seconds, then accelerate to cruising
speed with turbine or electric jet engines, depending on the model.
Thrust-vectoring nozzles pair with AG fields for abrupt stops, vertical
sprints, and razor-sharp turns, even in turbulence or anomaly zones.
Fail-safes allow hover mode in engine failure, or glide/parachute modes in
AG failure.
From megacity to island to open sea, Skyblades are the Atlas Archipelago’s
default mode of travel. Fast, precise, and everywhere.
13 AG Airships
AG Airships are the heavyweights of the skies. Colossal, multi-deck craft
whose lift comes entirely from large-scale AG fields. They use AG cores
not only for stabilization but to fully offset their mass, enabling hulls
hundreds of meters long.
Propulsion combines redundant jet engines and AG impulse thrusters,
allowing precision maneuvering even in tight harbors, skyports, or between
floating islands.
Their roles range from mass transport and mobile shipyards to airborne
command centers. In peacetime, they serve as freighters and passenger
liners, often with workshops and Skyblade hangars onboard. In military
hands, especially Daevos and Okktane, they become flying fortresses with
gun turrets, drone decks, and Skyblade wings.
Most models come from Iron Sands, whose modular design allows
customization. Luxury liners for Eden, rugged freighters for Venice,
armored supply ships for Daevos. AG Airships are the backbone of intercity
trade and the key to supplying, blockading, or capturing a city.
14 Outposts
Outposts are smaller, often isolated facilities built on storm-battered
peaks of the Atlas Archipelago, far from metropolitan safety. They serve
as military bases, skyports, floating power plants, fish farms, or
high-security uplinks to the Guardian satellite network.
Before Daevos’ takeover, Venice operated most of these, especially fish
farms and power plants, while Eden maintained only a single skyport and
one power plant. Today, nearly all are in Directorate hands, granting full
control over the Atlas Archipelago’s energy, food, and communications
networks.
15 Guardian
Guardian is Directorate’s orbital high-energy defense system, inseparably
linked to the Outposts. A satellite-based laser that monitors and, if
needed, defends Directorate-claimed sectors of the Atlas Archipelago.
Ground stations in each sector constantly scan airspace and waterways. Any
detected object is identified and cross-checked against central clearance
protocols.
If an unauthorized intruder is found, Guardian switches to combat mode.
The target ship is warned to leave immediately, accompanied by a precisely
timed countdown.
If ignored, the ground station locks targeting, transmitting precise
course and movement data to the satellite. Within microseconds, Guardian
fires concentrated laser bursts powerful enough to destroy even armored AG
Airships, until the intruder retreats or is annihilated.
In the Atlas Archipelago, everyone knows: push the countdown, and you will
not survive.
16 X-Type
The X-Type is an experimental Skyblade prototype developed in Iron Sands’
hidden workshops under the direct oversight of the Directorate and
Okktane. It combines next-generation AG cores with a high-optimized jet
propulsion unit designed for extreme maneuvering in tight or turbulent air
zones. The result is an aircraft faster, more agile, and with greater
endurance than any Skyblade before it.
The X-Type is more than a combat craft. It is a flying testbed for
unconventional technologies: modular weapon systems, multi-warhead
capability, active drone support, slots for experimental upgrades, and a
neural HUD interface granting near-instantaneous pilot control. This
responsiveness demands extraordinary concentration and physical endurance
from its pilot.
Officially, only one exists. Zulu One is the first pilot to fly it. Rumors
within Okktane suggest it was never intended for routine patrols, but for
deep operations behind enemy lines where no reinforcements will come. In
skilled hands, it could keep or tip the balance of power in Atlas.
17 Zulu One (Z1)
Zulu One is a veteran Skyblade pilot serving Okktane. Loyal, precise, and
known for keeping a cool head under extreme pressure. Officially, he does
not exist. His missions appear in no records, and few in the Atlas
Archipelago even know his codename.
In 2684, Z1 was chosen for a special assignment: the maiden flight of the
X-Type prototype, an experimental Skyblade with extended range, unmatched
agility, and advanced AG systems.
The test is more than a technological milestone. It is a trial for Zulu
One himself. Even before his first flight, it is clear that with the
X-Type, he will fly missions far beyond reconnaissance or escort.
Operations that could reshape the power games of the Atlas Archipelago.