This document provides a quick overview of the telemetry features in G-Rebels.
G-Rebels on Steam
https://store.steampowered.com/app/2445980/GRebels/
G-Rebels SimHub Telemetry Plugin (by Danny Dan)
https://reakktor.com/files/GRebels_SimHub_Telemetry_v1.1.0.zip
G-Rebels SimHub Telemetry Plugin (by Nemix)
https://github.com/john-/simhub-grebels
G-Rebels' telemetry functions are based on a custom branch of the publicly available Motion Platform Linker plugin by Prismatic Studios. There's an extensive documentation available for that plugin.
The IP (default: 27.0.0.1) and port (default: 33001) can be changed in G-Rebels -> Input -> Peripherals. Scroll down to Telemetry and edit the relevant entries to your likings. Please note that there are two different output profiles to choose from: Sim Racing Studio (default) and Expanded. The Sim Racing Studio output profile writes the following entries:
The ranges for these entries are as defined in the Motion Platform Linker documentation. Please note that G-Rebels does not support entries that are specific to racing and car sims (e.g. gear, suspension).
The second output profile (Expanded) has additional outputs for a more immersive experience:
| Entry | Output |
|---|---|
| game | (string) |
| vehicle name | (string) |
| location | (string), [sector] |
| roll | (float), [range -180 to 180] |
| pitch | (float), [range -180 to 180] |
| yaw | (float), [range -180 to 180] |
| speed | (float) |
| lateral acceleration | (float) |
| vertical acceleration | (float) |
| longitudinal acceleration | (float) |
| lateral velocity | (float) |
| vertical velocity | (float) |
| longitudinal velocity | (float) |
| shots primary | (integer), [counting up] |
| shots secondary | (integer), [counting up] |
| impacts | (integer), [counting up] |
| collisions | (integer), [counting up] |
| last impact strength | (float) |
| last impact dir x | (float) |
| last impact dir y | (float) |
| last impact dir z | (float) |
| last collision strength | (float) |
| thrust main | (float), [range -1 to 1] |
| thrust vertical | (float), [range -1 to 1] |
| thrust lateral | (float), [range -1 to 1] |
| boost active | (integer), [range 0 to 1] |
| boost level | (float), [range 0 to 1] |
| hull | (float), [range 0 to 1] |
| shield | (float), [range 0 to 1] |
We may add entries or do other modifications to this profile. All changes will be announced on our Steam forum and on our Discord.
The info above was last updated November 06, 2026.